Academy Page
Join Date: Aug 2007
Guild: The Frosty Posse [BrOs]
Profession: Rt/E
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The Gunner
General
- The gunner would offer an extremely long range attacker with very little armor. Unlike the ranger, they would have no access to pets or the expertise attribute, but would have a much higher DPS.
Explanation
- The gunner acts as a long range physical spiker, which has not been created yet. By using skills (such as the ones I list below) that enable very high bursts of damage, the elementalist is no longer the only option for spiking targets. A gunner + elementalist team would work as a spiking team for the gunner to spike enemies resistant to elemental damage and the elementalist to spike enemies resistant to physical damage.
Class Role
-Damager/Spiker
Armor Level
-Gunner Armor: 45-65 AP
Energy Level
-Low Energy, 20 Energy, 2 Energy Regen
Range Type
-Ranged: Guns
:: Short Barrel - Low Range, High Damage, Medium Accuracy
:: Long Barrel - High Range, Low Damage, High Accuracy
:: Plated Barrel - Medium Range, Medium Damage, Medium Accuracy, 10% Penetration
:: Heavy Barrell - Medium Range, High Damage, Low Accuracy
Attributes
- Reloading: Primary Attribute. Increases Energy Regeneration by 1 for each four points, and increases maximum energy by five for every eight points. This gives the Gunner a higher energy output to use energy based skills rather than adrenal based ones.
- Sharpshooting: Increases range by one for every four points. Skills related to attacking from far distances become more powerful with this attribute.
- Gunmanship: Increases damage dealt by guns. Skills related to attacking with guns become more powerful with this attribute.
- Maintenance: Increases damage dealt by energy-driven attacks. Skills related to putting status effects on enemies and dealing fire damage increase with this attribute.
Sample Skills
:Reloading Skills::
- Control Master (Elite): For the next 5...17 seconds, your energy based skills take 25...65% less energy to cast. 10 Energy, 3 Casting Time, 30 Recharge Time.
- Energy Spike Signet: Gain 6...12 energy. 2 Casting Time, 25 Recharge Time
- Shooting Spree (Elite): For the next 10...55 seconds, your bullets move 11...33% faster and do an extra 7...13 dark damage. 10 Energy, 5 Casting Time, 1 minute recharge.
:Gunmanship Skills::
- Silver Bullet: Does +5...17 damage. If target is undead, does an additional +5...17 damage. 3 Adrenaline, 3/4 Casting Time, 15 Second recharge.
- Concentrate (Elite): Enchantment Spell. While you maintain this enchantment, you always have 75...100% accuracy. 10 energy, 4 Casting Time, -2 Energy Regeneration, 5 minute recharge.
- Pepper Shot: Does +10...23 damage. Has a 25% chance of blinding target. 3 Adrenaline, 3/4 Casting Time, 20 Second recharge.
- Exploding Shot: Hex. For 4...11 seconds, does nothing. Does 6...12 damage for every second this hex remains on the target. 6 Adrenaline, 1 Casting Time, 25 Second recharge.
- Mind Blaster: Removes 5...20 energy from target foe. 5 Energy, 1/2 Casting Time, 25 Second Recharge
:Sharpshooting Skills::
- Master of Space (Elite): Gain 20...45 yards of range. This spell lasts for 60...102 seconds. 15 Energy, 3 Casting Time, 150 Second Recharge
- Master of Land: Gain 5...25 yards of range. This spell lasts for 35...65 seconds. 15 Energy, 2 Casting Time, 100 Second Recharge
- Far Shot: Shoots a bullet with double normal range. May fail with Sharpshooting 4 or less. 4 Adrenaline, 1/4 Casting Time, 20 Second Recharge.
- Scoped Shot: Enchantment. Your next 5 bullets hit for 135...206% damage. 10 Energy, 2 Casting Time, 60 Second Recharge
:Maintenance Skills::
- Ice Shot: Does +5...17 ice damage. 5 energy, 1/4 casting time, 5 second recharge.
- Flame Shot: Does +5...17 fire damage. 5 energy, 1/4 casting time, 5 second recharge.
- Addling Shot: Does -10...4 damage. For the next 30 seconds, foe loses 30 armor, and has a 75% chance to attack it's allies. 10 energy, 1 casting time, 15 second recharge.
- Poisoning Shot: Poisons the target for 5...39 seconds. 10 Energy, 1 casting time, 15 second recharge.
- Darkening Shot (Elite): Does -5...1 damage. Inflicts Blind, Bleed, and Deep Wound on target. 10 Energy, 1/2 casting time, 30 second recharge.
Last edited by Vossler Efson; Aug 12, 2007 at 02:56 AM // 02:56..
Reason: Title
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